Thursday, October 14, 2004

Wired News: New Tack Wins Prisoner's Dilemma

"[The Southampton players] were designed to execute a known series of five to 10 moves by which they could recognize each other. Once two Southampton players recognized each other, they were designed to immediately assume "master and slave" roles -- one would sacrifice itself so the other could win repeatedly.
If the program recognized that another player was not a Southampton entry, it would immediately defect to act as a spoiler for the non-Southampton player."

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